
Galina Banikevich
I’m 3D/CG Generalist. I have diversified skills in areas such as 3D modeling, texturing, rendering, 2D and 3D animation, visual effects and post production and proficient in numerous industry standard software.
Professional Experience
Play’n Go, December 2021- current
2D Animator and VFX Artist
- 2D Animation
- VFX
JVL Labs, Toronto, ON April 2017 – December 2021
Senior 3D/CG Generalist
- SCOPE: Identify, evaluate, and implement innovative graphic tools and technologies. Create both
2D and 3D models, textures, lighting, environment, 2D and 3D animations, and visual effects for
casino games and product promotion movies. - OBJECTIVE: With an innovative approach, initiate and create advanced techniques to prove the
highest quality of graphical assets, animations, and visual effects for various graphic and video
projects of the higher caliber. Initiate and pioneer the use of new technologies and transfer
knowledge to artists and game developers within the company.
Funomaly Games, Toronto, ON April 2015 – April 2017
Game artist / animator
- Project Management
- Characters and props modelling
- Environment modelling
- Game level design / in engine assembly
- Creating textures and materials
- Animation
Freelancer 2012 – current
- Game props modelling / texturing
- Graphic design
- Web design / development
Software Proficiency

3ds Max

ZBrush

V-Ray

After Effects

Animate

Photoshop

Illustrator

Spine 2D

Unity

Substance Painter

Substance Designer

Trapcode Suite

xNormal

Topogun

CrazyBump